Classic World
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The Classic World bulletin

[Completed] Scheduled Maintenance - August 11, 2026

MapleStory Classic World · Maintenance · Published

At a glance

[Updated 8/11 at 4:43 PM PDT] The maintenance has been completed. Please restart your Nexon Launcher to ensure you receive the latest update.

What changed: [Updated 8/11 at 4:43 PM PDT] The maintenance has been completed. Please restart your Nexon Launcher to ensure you receive the latest update. Increased the invincibility duration upon taking damage from 1 second → 1.5 seconds Resolved an issue where Magic Armor at Lv.8 consumed 68 MP instead of 10 MP.

On this page

Details

[Updated 8/11 at 4:43 PM PDT] The maintenance has been completed. Please restart your Nexon Launcher to ensure you receive the latest update.

We will be performing scheduled maintenance starting on Tuesday , August 11, 2026 at 4:00 PM PDT (7:00 PM EDT / 1:00 AM CEST August 12 / 9:00 AM AEST August 12). We anticipate the maintenance to last approximately 2 hours, concluding around 6:00 PM PDT (9:00 PM EDT / 3:00 AM CEST August 12 / 11:00 AM AEST August 12).

Times

Tuesday, August 11, 2026 PDT (UTC -7): 4:00 PM - 6:00 PM EDT (UTC -4): 7:00 PM - 9:00 PM CEST (UTC +2): 1:00 AM August 12 - 3:00 AM August 12 AEST (UTC +10): 9:00 AM August 12 - 11:00 AM August 12

What will be unavailable

  • All MapleStory Classic World game servers.

Changes and Updates

  • Introducing new mobility skills brought a lot of design considerations as we aimed to balance them for various content planned for the future. At first, mobility skills were designed with cooldowns and lower MP costs. We are now shifting our approach to test skills with little to no cooldowns alongside higher MP costs, allowing us to evaluate different gameplay dynamics. As we continue to review performance data and your feedback, these skills may undergo further adjustments. Please give the updated skills a try and let us know what you think. The following Job Skills have been updated:
  • Fighter, Page, Spearman
  • Rush
  • Cooldown: 3 seconds → 1 second
  • MP Cost: (Lv. 1) 30 - (Lv. 20) 10 → (Lv. 1) 40 - (Lv. 20) 20
  • Ranger
  • Arrow Rain
  • Cooldown: 5 seconds → 0 second
  • Wind Step
  • Cooldown: 3 seconds → 1 second
  • MP Cost: (Lv. 1) 35 - (Lv. 20) 15 → (Lv. 1) 65 - (Lv. 20) 25
  • Sniper
  • Arrow Eruption
  • Cooldown: 5 seconds → 0 second
  • Evasion Step
  • Cooldown: 3 seconds → 1 second
  • MP Cost: (Lv. 1) 35 - (Lv. 20) 15 → (Lv. 1) 65 - (Lv. 20) 25
  • Hermit
  • Flash Jump
  • Cooldown: 3 seconds → 0 second
  • MP Cost: (Lv. 1) 60 - (Lv. 20) 20 → (Lv. 1) 70 - (Lv. 20) 30
  • Chief Bandit
  • Flash Jump
  • Cooldown: 3 seconds → 0 second
  • MP Cost: (Lv. 1) 60 - (Lv. 20) 20 → (Lv. 1) 70 - (Lv. 20) 30
  • Assaulter
  • Changed so the skill can be used while jumping.
  • Common
  • Increased the invincibility duration upon taking damage from 1 second → 1.5 seconds
  • Resolved an issue where Magic Armor at Lv.8 consumed 68 MP instead of 10 MP.
  • Resolved an issue where Rush at Lv. 6 did not move the character when used.
  • Resolved an issue where changing channels while Dragon Blood was active would drain the characters HP by 99%.