Ten Beginner Mistakes to Avoid in Your First Week
Potions, skill points, grinding targets, gear, vendor trash, mesos, parties, stats, quests and old habits: what went wrong for players in the closed tests.
· 6 min read
1. Buying the wrong potions
Potions are the easiest place to waste mesos. Compare HP or MP restored per meso spent, not the size of the number on the label. Meat restores 160 HP and works out at 2.0 HP per meso. Orange Potion restores 250 HP at 1.7 HP per meso, so the cheaper option gives more health for the same money.
- Meat 160 HP. 2.0 HP per meso.
- Orange Potion 250 HP. 1.7 HP per meso.
- Lemon 150 MP. 1.0 MP per meso.
- Blue Potion 200 MP. About 0.9 MP per meso.
The gap looks small, but early on you can hardly afford the potions you need to train, so saving 10 to 20% matters. The full comparison of every food and potion is in Making Mesos Before Level 30.
2. Over-levelling your attack skills
Raising an attack skill raises its damage, but it also raises its MP cost, and MP is the bigger limit early on. Mages were hit hardest: after the first job advancement they put every point into Magic Claw and ended up spending MP as fast as they earned it.
What matters is reaching a breakpoint. If level 7 Energy Bolt already kills your training monster in two hits, and level 10 also needs two hits, the extra points only make each kill cost more. Stop when you can comfortably kill the monsters in your training map, and put the remaining points into recovery or utility skills. Improved HP Recovery is the Warrior example.
3. Grinding monsters you cannot one-shot
Higher-level monsters give more EXP and better drops, but potions cost so much early on that you often earn more by training on weaker monsters you kill reliably while taking little damage. This matters most for Warriors, who take the damage.
A few levels below your own is a good rule. Better EXP per hour on paper disappears once you run out of potion money and sit down to recover between clears. Monster HP, EXP and mesos are on every monster page.
4. Spending on low-level gear
A shirt for 5,000 mesos that adds 3 defence is a poor use of money at level 15, because you outlevel it within an hour or two. Weapons are different: a better weapon changes how fast you kill. Armour rarely does, apart from an occasional accuracy or stat requirement breakpoint.
Wear drops and quest rewards early, and buy only upgrades that change something. Every equipment page lists its stat requirements by class.
5. Selling everything to NPCs
Your inventory fills with Slime Bubbles, Tree Branches, mushroom caps, ores and other drops, and the instinct is to vendor all of it. Crafting and the larger quest rewards in Classic make many of these useful. Even if you do not need them, other players might pay more than the NPC does.
Each item page shows which quests and recipes use it, so check before you sell. Recipes lists everything that can be crafted. Do the same for equipment: pieces that other players need for their own upgrades can sell better in a player shop overnight than at a vendor. Do not spend an hour price-checking a level 12 hat.
6. Hoarding all your mesos
Wasting mesos and investing them are different things. Early on there are few mesos in the economy, but as players level and farm, large amounts enter the market and prices rise. Prelaunch reports expect strong inflation: 50,000 mesos may feel like a fortune in the first week and very little a month later.
Rare items and scrolls hold their value better than mesos do. Items you will want later, such as useful scrolls, good equipment, throwing stars and crafting materials, may be cheap while everyone needs mesos, and can double in price within a few days. Upgrade your gear early rather than saving mesos you do not need yet. Scroll tiers and success rates are in Early Game Reference.
7. Training alone
Prelaunch reports say party training was very strong in the closed tests. The party EXP bonus and higher spawn rates help, and Classic maps are big, with more monsters than one player can clear. A party splits the map between players, keeps monsters spawning and dying, and adds buffs and support skills.
Party EXP rates could change at launch, so treat this as a likely default rather than a promise. You can still solo; just do not expect it to be the fastest way to train.
8. Going statless without checking
In the old game, builds such as Dexless Assassins, Lukless Mages and Loadout Warriors put almost every point into the main stat and wore equipment with no stat requirements. Classic changes the maths: stats feed into accuracy and damage differently, and equipment has been rebalanced.
That does not make low-stat builds impossible, and players are already testing them, but it is not safe to assume statless is best. Check the requirements first: a level 30 hat like Black Jester needs INT 50 and LUK 20, so a Magician with no LUK cannot wear it. The typical requirements by class are in Early Game Reference.
9. Ignoring quests
Quests are not always good EXP, but EXP is not the only reward. When you are short of mesos, a quest that pays out potions is worth thousands of mesos. A quest that gives equipment saves you buying an upgrade, and some chains give high-value scrolls and strong equipment.
Do not do every quest, and do not skip them all. Making Mesos Before Level 30 lists the quests with the best item rewards, and every quest page shows its full rewards before you start.
10. Expecting the game you remember
Classic is not the old game on a new server. Damage formulas, classes and skills, monster HP, damage and EXP, equipment and quest rewards have all changed. There are areas that did not exist in the version players remember, and new items such as critical damage scrolls.
Old habits can mislead. In the closed tests, Kerning City Party Quest gave poor EXP compared with ordinary grinding, so repeating it from level 21 was not the shortcut it used to be. Prelaunch figures can also change between tests and before launch, so use old knowledge and test reports as a starting point and check what the live game does.